Improving Students’ Vocabulary Achievement through Word Game


Meningkatkan Prestasi Kosakata Siswa melalui Permainan Kata


  • (1) * Nur Hidayat            STKIP BinaInsanMandiri, Jl. Raya MengantiKramat 133 Wiyung and Jl. Raya Benowo 1-3, Surabaya  
            Indonesia

    (*) Corresponding Author

Abstract

This paper is based on a study on students’ vocabulary of grade seven in junior high school using word game. This study is conducted based on the preliminary study which indicated that the students felt difficulties in learning English because of the lack of vocabulary.The subjects are 38 students who consist of 28 male, and 10 female students at seven grade of one of junior high schools in Gresik. The purpose of this study is to improve students’ vocabulary achievement through word game. The data is collected by interview, observation, questionnaires and test. The data is analyzed by using triangulation. The research design of this study is classroom action research which consist of four steps: planning, acting, observing and reflecting. The results of this study shows that word game can help students to memorize the vocabularies easier motivate students and make them more interested in learning vocabulary.

Downloads

Download data is not yet available.

References

Bonet, D. (1992). Vocabulary Improvement Words Made Easy. United States: Course PTR.

Ersöz, A. (2000). Six Games for the EFL/ESL Classroom (TESL/TEFL), VI(6). Retrieved from http://iteslj.org/Lessons/Ersoz-Games.html

Harmer, J. (2001). The practice of English language teaching. [Essex England]: Longman. DOI: https://doi.org/10.1177/003368820103200109

Huyen, N. T. T., & Nga, K. T. T. (2003). LEARNING VOCABULARY THROUGH GAMES: The Effectiveness of Learning Vocabulary Through Games | Asian EFL Journal. The Asian EFL Journal, 12. Retrieved from http://asian-efl-journal.com/1493/quarterly-journal/2003/12/learning-vocabulary-through-games-the-effectiveness-of-learning-vocabulary-through-games/

Kim, L. S. (1995). No TitleCreative Games for The Language Class Forum. TEFL Games, 33, 35.

Linse, C. T. (2005). Practical English language teaching : young learners. New York: McGraw-Hill. Retrieved from http://trove.nla.gov.au/work/31884696?q&versionId=38696279

Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge: Cambridge University Press. DOI: https://doi.org/10.1017/CBO9781139524759

Sanchez, M.M.M., Morfin, A.P., & Campos, V.E.P. (2007). Interactive Games in the Teaching–Learning Process of a Foreign Language. Teoria Praxis, 4, 46–47. DOI: https://doi.org/10.22403/UQROOMX/TYP04/04

Sugar, S., & Sugar, K. K. (2002). Primary Games: Experiential Learning Activities for Teaching Children K-8. Teoria Praxis, 4, 46–47.

Thornbury, S. (2002). How to teach vocabulary. UK: Longman.

Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2016-10-10
 
How to Cite
Hidayat, N. (2016). Improving Students’ Vocabulary Achievement through Word Game. JEES (Journal of English Educators Society), 1(2), 95-104. https://doi.org/10.21070/jees.v1i2.446
Section
Articles